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I recently uncovered this from the forgotten wastes of my unorganized hard drive.  I have a DLC bundle attached to it, but the game doesn't detect any DLC.  Did that get reorganized at some point?

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Nope, nothing's been changed about the way DLC is detected since launch. What platform are you on, and what directory is the DLC's .bundle file located in?

Just found the 2nd DLC and am loving it. However, the game locked up when one of the roulette guys lived long enough to use his special, and the "ENEMY ABILITY: The Deadly Roulette Spares No Target" animation just plays endlessly on loop. Not sure if it's related, but the enemy was slowed & staggered (stunned?) when this happened. Can't go to menu or otherwise intervene; had to force-close the game.

Thanks for the report, I really appreciate that. To clarify, do you mean it was the black and white background flash with the ability name on it that just looped endlessly? I'll look into this!

Yes, that's the one!

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I played it 2 years ago, and playing it again today. I cannot express how much I love this game. Thank you for making this lesbian roadtrip against faschism game!!!

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Hi!

I loved the hell out of this game, but I have a lore question.

There's multiple conversations with Angela, where she says if she used all her power it'd rip apart reality (I think, beat it a month ago), and when she dies, she's simply laying down in solidarity with the party.

When you fight the 27th and 68th arms of the Divine Order as part of the final conflict, why do they die? Couldn't they just... simply choose to continue fighting you forever? Or are they weak to the Sword of Fate or something? Or is Angela actually whipping them really, really hard during the conflict, and actually harming them in the process? Or do the superpower strength only apply to Angela because she's just built different

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Specifically the reason Angela gives for holding back her power is "if I did not maintain the charade of normal human strength, the Divine Order would throw THEIR full strength at thy capture," which is true for long enough to make it to the confrontation with those two angels before the final boss. Past that, though, the party's just very tough themselves!

If you'd like a little bit more lore about the nature of the Divine Order, it comes up again in The Fate of Another World... and if we ever did get a chance to continue the game's story further from there, what it means for the Divine Order to throw its full strength at you is definitely near the top of the list of questions I'd love to answer.

Hello.

I've got the game on Steam and tried asking there, but the forums are  surprisingly quiet. 

Does anyone know how can I bind the menu controls (arrows) to WASD and the Battle Menu to Tab? The settings allow to change character selection to WASD, but not the menu.

Also, is there an option for a more easily readable font? I've tried "Angel Fonts", but could not notice any difference.

The arrow keys cannot be remapped.

The only option for changing the font is to change the font angels use to match the normal dialogue font. No others can be changed.

Thank you for the information.

Could you please tell, do the dialogue options affect anything long-term? Is there only one ending? Does the general gameplay loop change significantly after Act 1?

Dialogue choices only affect conversations and there's only one ending.

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Thank you for the information.

Is there any chance for a "party attached the Sword of Fate to the car and rammed the mobs" mode or auto-resolving encounters where (party level => encounter level)AND(number of foes < 4)? In Act 3, the game was played by 1 macro (to activate all attacks and switch to the next set on repeat) and the only time when manual input was needed was with a Black Shirt and a Protect Me at level 8 and the input consisted of switching targets from the former to the latter after it was staggered (couldn't out-damage the healing otherwise).

If you don't want to fight an encounter, avoiding it is always an option!

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I might be missing some mechanics, but the car needs fuel and the party can be underlevelled for a boss battle, reliably leading to a defeat. Both, fuel and items, require ⛽P to get, thus encounters are not exactly avoidable but strongly encouraged (with Devil Clock on - late-game upgrades take quite a lot of materials), even if the only thing they consume is time.

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Hello again. 

I just wanted to say thank you for GITCL. 

I've finished the game and, if I may provide feedback, it would have been more enjoyable experience if it was a visual novel (the narrative, writing, and the story itself are good), even a kinetic one, or the combat and inventory management were limited to the boss battles. 

As is, GITCL lacked any form of roleplay or the player's agency (beyond the above-mentioned inventory management) to be anywhere close to RPGs (e.g. Pathfinder, Dragon Age, Baldur's Gate).

I loved this game so much, I had art of myself drawn in the Sword of Fate pose

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We loved this game a ton, and it was actually in our very first stream! Love the battle system and writing so much, easily one of the best games we played in 2021:

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A year later, this is simply one of the best games I've ever played. The story, the characters, the symbolism... all immensely good. Made me laugh, cry, love life

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These screens are so unbelievably charming!!!

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