This game changed the way I look at gamedev, and inspired me to write from the heart. I tear up at the end of Act 3 every time I replay it. I've made like six other people try this game, and I still refuse to shut up about it. Thank you, Christine. Love Conquers All!
H there! I've been greatly enjoying the game so far -- I've just made it into Act IV.
I have a feeling there isn't a solution here, but I still need to ask before I go so far as to start the game from the beginning. I have no fuel points left in game coming out of the end-of-Act-III diner, which is also the location that the gas app brings me to as my "previous shrine." I have just one manual save (no, I am not smart) and all three of my autosave slots are a few minutes apart in the same diner.
To sum it up, I can't rewind or reload to a point when my party had any money at all for gas. I'm at literally 0 points. Do I have any way forward, or is this a self-imposed hell scenario where I'll have to start the game over entirely?
I believe you should be able to reach the next battle on the road when you start act 4. If you try it and run out of fuel before you reach it, that sounds like a bug—please email me your save file to christine@loveconquersallgames.com and I'll take a look!
Hey, thanks for the quick turnaround. I tried just that three times (the first, natural realization that I had no money and not enough gas, and then two more times to try what you just suggested) and in each circumstance the car would sputter to a stop and shift to the gas app right after going from 1 turn left to "NEXT" on the closest location.
I'm very happy to email my save, but a quick look around my steam folders has not turned up anything obvious.
On Windows, saves are located in %userprofile%\AppData\LocalLow\LoveConquersAllGames\Get in the CarLoser\saves
On MacOS, saves are located in either ~/Library/Application Support/LoveConquersAllGames/Get in the CarLoser/saves or ~/Library/Application Support/com.loveconquersallgames.gitcl/saves depending on your configuration.
Hello! I've been very interested in this game for a long time. I'd love to buy it directly from you, but also have it on Steam. It is considerably more expensive for me if I purchase it on Steam. Do you provide Steam keys if I purchase on itch.io, is it even financially feasible to do so (I don't want to cost you anything)? I can contact you over email about this if you prefer.
Yeah, I can provide Steam keys—they're now available for the base game for anyone who purchases it here! Unfortunately I can't provide DLC keys because of how the backend works. If you don't mind my asking, though, what's the issue with buying on Steam? All the regional prices SHOULD be equivalent to 10 USD or cheaper... is there a region where it's too high?
Firstly, I wasn't looking at the bundle with the soundtrack, I was looking at the total of the game plus both DLCs, which before tax is about $40 CAD (which is about $30 US), but the bundle with the soundtrack DOES equal approximately $25 USD, so that's alright then.
Secondly, I know Steam is going to hit me with 15% tax as I'm in Canada, and I was hoping that Itch wouldn't, but I suspect that after conversion and tax it'll be about the same as it is through Steam anyways, only with more hassle. So I'm just going to go ahead and do it on Steam right now! Thank you for the answer! :)
I recently uncovered this from the forgotten wastes of my unorganized hard drive. I have a DLC bundle attached to it, but the game doesn't detect any DLC. Did that get reorganized at some point?
Nope, nothing's been changed about the way DLC is detected since launch. What platform are you on, and what directory is the DLC's .bundle file located in?
Just found the 2nd DLC and am loving it. However, the game locked up when one of the roulette guys lived long enough to use his special, and the "ENEMY ABILITY: The Deadly Roulette Spares No Target" animation just plays endlessly on loop. Not sure if it's related, but the enemy was slowed & staggered (stunned?) when this happened. Can't go to menu or otherwise intervene; had to force-close the game.
Thanks for the report, I really appreciate that. To clarify, do you mean it was the black and white background flash with the ability name on it that just looped endlessly? I'll look into this!
I played it 2 years ago, and playing it again today. I cannot express how much I love this game. Thank you for making this lesbian roadtrip against faschism game!!!
I loved the hell out of this game, but I have a lore question.
There's multiple conversations with Angela, where she says if she used all her power it'd rip apart reality (I think, beat it a month ago), and when she dies, she's simply laying down in solidarity with the party.
When you fight the 27th and 68th arms of the Divine Order as part of the final conflict, why do they die? Couldn't they just... simply choose to continue fighting you forever? Or are they weak to the Sword of Fate or something? Or is Angela actually whipping them really, really hard during the conflict, and actually harming them in the process? Or do the superpower strength only apply to Angela because she's just built different
Specifically the reason Angela gives for holding back her power is "if I did not maintain the charade of normal human strength, the Divine Order would throw THEIR full strength at thy capture," which is true for long enough to make it to the confrontation with those two angels before the final boss. Past that, though, the party's just very tough themselves!
If you'd like a little bit more lore about the nature of the Divine Order, it comes up again in The Fate of Another World... and if we ever did get a chance to continue the game's story further from there, what it means for the Divine Order to throw its full strength at you is definitely near the top of the list of questions I'd love to answer.
I've got the game on Steam and tried asking there, but the forums are surprisingly quiet.
Does anyone know how can I bind the menu controls (arrows) to WASD and the Battle Menu to Tab? The settings allow to change character selection to WASD, but not the menu.
Also, is there an option for a more easily readable font? I've tried "Angel Fonts", but could not notice any difference.
Could you please tell, do the dialogue options affect anything long-term? Is there only one ending? Does the general gameplay loop change significantly after Act 1?
Is there any chance for a "party attached the Sword of Fate to the car and rammed the mobs" mode or auto-resolving encounters where (party level => encounter level)AND(number of foes < 4)? In Act 3, the game was played by 1 macro (to activate all attacks and switch to the next set on repeat) and the only time when manual input was needed was with a Black Shirt and a Protect Me at level 8 and the input consisted of switching targets from the former to the latter after it was staggered (couldn't out-damage the healing otherwise).
I might be missing some mechanics, but the car needs fuel and the party can be underlevelled for a boss battle, reliably leading to a defeat. Both, fuel and items, require ⛽P to get, thus encounters are not exactly avoidable but strongly encouraged (with Devil Clock on - late-game upgrades take quite a lot of materials), even if the only thing they consume is time.
I've finished the game and, if I may provide feedback, it would have been more enjoyable experience if it was a visual novel (the narrative, writing, and the story itself are good), even a kinetic one, or the combat and inventory management were limited to the boss battles.
As is, GITCL lacked any form of roleplay or the player's agency (beyond the above-mentioned inventory management) to be anywhere close to RPGs (e.g. Pathfinder, Dragon Age, Baldur's Gate).
We loved this game a ton, and it was actually in our very first stream! Love the battle system and writing so much, easily one of the best games we played in 2021:
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Hi. I'm a native Brazilian Portuguese speaker, and I'd like to translate your game. Hit me up please.
This game changed the way I look at gamedev, and inspired me to write from the heart. I tear up at the end of Act 3 every time I replay it. I've made like six other people try this game, and I still refuse to shut up about it. Thank you, Christine. Love Conquers All!
H there! I've been greatly enjoying the game so far -- I've just made it into Act IV.
I have a feeling there isn't a solution here, but I still need to ask before I go so far as to start the game from the beginning. I have no fuel points left in game coming out of the end-of-Act-III diner, which is also the location that the gas app brings me to as my "previous shrine." I have just one manual save (no, I am not smart) and all three of my autosave slots are a few minutes apart in the same diner.
To sum it up, I can't rewind or reload to a point when my party had any money at all for gas. I'm at literally 0 points. Do I have any way forward, or is this a self-imposed hell scenario where I'll have to start the game over entirely?
I believe you should be able to reach the next battle on the road when you start act 4. If you try it and run out of fuel before you reach it, that sounds like a bug—please email me your save file to christine@loveconquersallgames.com and I'll take a look!
Hey, thanks for the quick turnaround. I tried just that three times (the first, natural realization that I had no money and not enough gas, and then two more times to try what you just suggested) and in each circumstance the car would sputter to a stop and shift to the gas app right after going from 1 turn left to "NEXT" on the closest location.
I'm very happy to email my save, but a quick look around my steam folders has not turned up anything obvious.
On Windows, saves are located in %userprofile%\AppData\LocalLow\Love Conquers All Games\Get in the Car Loser\saves
On MacOS, saves are located in either ~/Library/Application Support/Love Conquers All Games/Get in the Car Loser/saves or ~/Library/Application Support/com.loveconquersallgames.gitcl/saves depending on your configuration.
Hello! I've been very interested in this game for a long time. I'd love to buy it directly from you, but also have it on Steam. It is considerably more expensive for me if I purchase it on Steam. Do you provide Steam keys if I purchase on itch.io, is it even financially feasible to do so (I don't want to cost you anything)? I can contact you over email about this if you prefer.
Yeah, I can provide Steam keys—they're now available for the base game for anyone who purchases it here! Unfortunately I can't provide DLC keys because of how the backend works. If you don't mind my asking, though, what's the issue with buying on Steam? All the regional prices SHOULD be equivalent to 10 USD or cheaper... is there a region where it's too high?
Firstly, I wasn't looking at the bundle with the soundtrack, I was looking at the total of the game plus both DLCs, which before tax is about $40 CAD (which is about $30 US), but the bundle with the soundtrack DOES equal approximately $25 USD, so that's alright then.
Secondly, I know Steam is going to hit me with 15% tax as I'm in Canada, and I was hoping that Itch wouldn't, but I suspect that after conversion and tax it'll be about the same as it is through Steam anyways, only with more hassle. So I'm just going to go ahead and do it on Steam right now! Thank you for the answer! :)
I recently uncovered this from the forgotten wastes of my unorganized hard drive. I have a DLC bundle attached to it, but the game doesn't detect any DLC. Did that get reorganized at some point?
Nope, nothing's been changed about the way DLC is detected since launch. What platform are you on, and what directory is the DLC's .bundle file located in?
Just found the 2nd DLC and am loving it. However, the game locked up when one of the roulette guys lived long enough to use his special, and the "ENEMY ABILITY: The Deadly Roulette Spares No Target" animation just plays endlessly on loop. Not sure if it's related, but the enemy was slowed & staggered (stunned?) when this happened. Can't go to menu or otherwise intervene; had to force-close the game.
Thanks for the report, I really appreciate that. To clarify, do you mean it was the black and white background flash with the ability name on it that just looped endlessly? I'll look into this!
Yes, that's the one!
I played it 2 years ago, and playing it again today. I cannot express how much I love this game. Thank you for making this lesbian roadtrip against faschism game!!!
Hi!
I loved the hell out of this game, but I have a lore question.
There's multiple conversations with Angela, where she says if she used all her power it'd rip apart reality (I think, beat it a month ago), and when she dies, she's simply laying down in solidarity with the party.
When you fight the 27th and 68th arms of the Divine Order as part of the final conflict, why do they die? Couldn't they just... simply choose to continue fighting you forever? Or are they weak to the Sword of Fate or something? Or is Angela actually whipping them really, really hard during the conflict, and actually harming them in the process? Or do the superpower strength only apply to Angela because she's just built different
Specifically the reason Angela gives for holding back her power is "if I did not maintain the charade of normal human strength, the Divine Order would throw THEIR full strength at thy capture," which is true for long enough to make it to the confrontation with those two angels before the final boss. Past that, though, the party's just very tough themselves!
If you'd like a little bit more lore about the nature of the Divine Order, it comes up again in The Fate of Another World... and if we ever did get a chance to continue the game's story further from there, what it means for the Divine Order to throw its full strength at you is definitely near the top of the list of questions I'd love to answer.
Hello.
I've got the game on Steam and tried asking there, but the forums are surprisingly quiet.
Does anyone know how can I bind the menu controls (arrows) to WASD and the Battle Menu to Tab? The settings allow to change character selection to WASD, but not the menu.
Also, is there an option for a more easily readable font? I've tried "Angel Fonts", but could not notice any difference.
The arrow keys cannot be remapped.
The only option for changing the font is to change the font angels use to match the normal dialogue font. No others can be changed.
Thank you for the information.
Could you please tell, do the dialogue options affect anything long-term? Is there only one ending? Does the general gameplay loop change significantly after Act 1?
Dialogue choices only affect conversations and there's only one ending.
Thank you for the information.
Is there any chance for a "party attached the Sword of Fate to the car and rammed the mobs" mode or auto-resolving encounters where (party level => encounter level)AND(number of foes < 4)? In Act 3, the game was played by 1 macro (to activate all attacks and switch to the next set on repeat) and the only time when manual input was needed was with a Black Shirt and a Protect Me at level 8 and the input consisted of switching targets from the former to the latter after it was staggered (couldn't out-damage the healing otherwise).
If you don't want to fight an encounter, avoiding it is always an option!
I might be missing some mechanics, but the car needs fuel and the party can be underlevelled for a boss battle, reliably leading to a defeat. Both, fuel and items, require ⛽P to get, thus encounters are not exactly avoidable but strongly encouraged (with Devil Clock on - late-game upgrades take quite a lot of materials), even if the only thing they consume is time.
Hello again.
I just wanted to say thank you for GITCL.
I've finished the game and, if I may provide feedback, it would have been more enjoyable experience if it was a visual novel (the narrative, writing, and the story itself are good), even a kinetic one, or the combat and inventory management were limited to the boss battles.
As is, GITCL lacked any form of roleplay or the player's agency (beyond the above-mentioned inventory management) to be anywhere close to RPGs (e.g. Pathfinder, Dragon Age, Baldur's Gate).
I loved this game so much, I had art of myself drawn in the Sword of Fate pose
We loved this game a ton, and it was actually in our very first stream! Love the battle system and writing so much, easily one of the best games we played in 2021: